- August 5th, 2011
Deathy was thinking a bit about how, in general, a member of each race in WoW would adapt to being turned into a horrible killing machine that needs to cause agony to stay mostly sane and reasonably functional. This is what he's come up with.
Human: This is the one Deathy will use as a baseline; there's a good chance that, depending on the Knight, the reactions could range from "huh, this isn't too bad", to "no no no no no no no no no" to "Ahahahaa! This is the best thing ever!"
Dwarf: Most likely, quite similar to the humans, though Deathy could quite easily see a dwarven DK going off into the wilds far from civilization so that when he went blood crazy there wouldn't be anyone around to kill, given how insular they are. Of course, this could have... repercussions.
Gnome: They're creepy little fuckers when undead'd. Let's get that out of the way first. Deathy can very easily see one using the inherent gnomish ingenuity to create devices and implements to prolong the agony.
Night Elf: They would take it hard. Very hard. Their entire spiritual focus is living with nature and the trees, and that has been ripped away from them and replaced with the hunger to cause pain and destruction. If not given a new short-term goal after the old one is completed, suicide of some form seems likely.
Draenei: These people have it hard too; even worse than the Night Elves. As a race, they have walked in the Light for milennia, and now the very thing they used to revere and love so much burns with hellish agony at the slightest touch. Much like the Night Elf example, Deathy thinks they would not be long for the world either, unless the ressurection process severely twisted their personality.
Worgen: This is where things get... confusing. Thanks, Blizzard, for not really helping with the lore on this one. According to what is in-game, worgen Death Knights were never cured of the Curse of the Worgen like player worgen were - instead, they escaped from Arugal, where... well, we don't really know, except the Scourge somehow got their hands on you and zombified away. So, they would logically have two curses on top of each other - but the Lich King has been shown to intentionally make his zombies dumber than they were in life and know it, just to cause them additional suffering. So, did he then increase your bestial intelligence to make you easier to point at the Scarlets and Argent Dawn without going postal on his own forces? These are things we need to know! In any case, they would probably be able to handle the need to kill slightly better than most races - it's something they were coping with to varying degrees before death anyway, and if being slain removed the "axe crazy" aspect of the curse, the only thing that's changed for them is that they're now dead and functionally immortal.
Orcs: Given how the orcish ideal is "the strong rule", an orc Death Knight would probably manage to fit in fairly well. Aside from the whole "needs to kill" (but there's Alliance for that!) and "smells like death".
Troll: ... They're cannibalistic, sociopathic, xenophobic bastards. The only difference is that the Horde Trolls view the Horde as part of their tribe, for the most part. A DK would fit right in.
Tauren: Remember that bit about the Night Elves? Tauren have it even worse - while the nelves try to live in harmony with nature, their primary focus is on that of their Goddess, Elune. The tauren, however, worship the Earth Mother, and they are now anathema to Her entirely. The best that they could hope for is "grudging acceptance that you exist", and as a people view unneccessary killing as downright abominable. Guess what DKs have to do, everyone! Chances of self-termination are also extremely high.
Undead: Well, nothing new here. Moving on!
Blood Elves: Well, they're dead, so that crippling mana addiction is gone. Except now they have to siphon the life out of living beings, painfully. So, not that much different to what they did to M'uru. They'd be fine.
Goblin: See that bit about Gnomes? Pretty much the same, only the devices would have a higher chance of exploding and be a lot less sanitary. Also, they'd probably start thinking long-term : "I'll live forever. Now, how to go about amassing a fortune? Well, I could buy a farm... use the money from that farm to buy another farm..." and so on until they ended up owning all the land on the entire planet. And Outlands.